The original 36-page programme, faithfully summarized
Source: BTG_Boundary_Tech_Generation_Full_Workshop_Blueprint_2026.pdf, 22 October 2026, publication ID BTG-COMM-EDU-BP-001, proposed programme v1.0. It specifies a safe, affordable, community-led set of workshops in Grand Forks and Boundary Country. These are educational activities, not components of the Bit Trade Global Exchange, investment products or personal-data monetization.
Four age levels
| Level | Age | Session length | Teaching approach | Typical outcome |
|---|
| L1 — Little Creators | 6–8 | 50–60 minutes | Visual storytelling, characters, first blocks, LED patterns | Interactive story; 2-scene game; LED pattern |
| L2 — Young Builders | 9–11 | 65–75 minutes | Events, loops, pair debugging, simple robot path | Three-level game; quiz app; obstacle robot |
| L3 — Junior Developers | 12–14 | 80–90 minutes | Variables, tests, interfaces, sensor thresholds | Exportable game; multi-screen app; sensor robot |
| L4 — Youth Innovators | 15–17 | 90–120 minutes | Independent project planning, versioning, peer review | Polished Windows game; utility app; modular robot |
Four learning pathways
| Track | Learner makes | Core skill |
|---|
| Game Lab | Fictional Trail Quest game with controls, objective, score/finish and restart | Events, testing, versioned game creation |
| App Studio | Local timer, quiz or reminder with simple navigation and no real personal data | User flows and accessible interfaces |
| Robot Lab | Low-voltage light/sensor demo or adult-inspected small rover | Sensors, safe stop and repeatable tests |
| Invention Lab | Plant monitor, desk safety light, accessible controller or miniature weather station | Problem definition, prototype, comparison and improvement |
Eight-session starter programme
| Week | Theme | Visible checkpoint |
|---|
| 1 | Imagine and start | Choose an original safe project, draw the main screen or build target, complete first runnable interaction. |
| 2 | Build the world/interface | Create primary scene or home screen; set intended start and finish. |
| 3 | Control and response | Connect events, controls, buttons or sensors to observable actions. |
| 4 | Rules and objectives | Add logic, a useful task or goal; test both success and failure behaviour. |
| 5 | Feedback and accessibility | Add instructions, sound/visual feedback and suitable input alternatives. |
| 6 | Find and fix defects | Run a peer or mentor test, record unexpected behaviour and repair at least one issue. |
| 7 | Prepare a version | Save named final candidate, perform restore/export test and create accessible credits. |
| 8 | Private showcase | Demonstrate to approved guests without default child identification or public upload. |
Session structure and practical promise
At least two-thirds of each workshop is hands-on building, testing and demonstrating. Short explanations lead to creating something runnable, then participants test what happened, fix a problem and save a checkpoint. Learners can use START, BUILD and optional EXPLORE challenge cards; advancement is supportive rather than competitive.
Safety and privacy safeguards
- No public child profiles, unsupervised chat, advertising, microtransactions, real-money experiences or automatic public sharing.
- No child projects or personal information are transferred into BTG commercial research systems, Bridge or Bit Trade Global Exchange.
- Guardian approval is separate for attendance, photographs, video and distribution; the default showcase is private without recording.
- Volunteers must be screened as required by the actual host organization and taught conduct, emergency and incident procedures.
- Avoid real emergency dispatch, field robotics, drones, high-voltage equipment, soldering and unsafe vehicle/public infrastructure interactions.
- Accessible devices, adjustable pace, breaks, quiet options and alternative input are planned.
- Use de-identified progress measures rather than public ranking or profiling children.
Facility and staffing planning
| Cohort | Planning assumption (12 learners) | Key constraint |
|---|
| Little Creators 6–8 | 3 screened adults, ideally 1:4 | Frequent hands-on transitions; host must approve |
| Young Builders 9–11 | 2 screened adults, target 1:6 | Pair work and close support |
| Junior Developers 12–14 | 2 screened adults, target 1:6 | Independent projects with technical guidance |
| Youth Innovators 15–17 | 2 screened adults, target 1:6 | Peer review and safe advanced tools |
Budget scenarios — planning allowances only
| Scenario | Illustrative allowance (CAD) | Assumptions |
|---|
| Borrowed-equipment pilot | C$1,930 | Eight weeks, 12 seats, partner room/devices, volunteers unpaid, 15% contingency; excludes some host costs |
| Equipped pilot | C$10,680 before tax/fees | Above plus 14 laptops at C$625 allowance each; not supplier quotations |
| Expanded launch | Requires separate approved budget | More tracks, more staff, robots, insurance, equipment and approvals |
Approvals required before scheduling or enrolment
- Named host and programme coordinator accept governance responsibilities.
- Screening, incident response, first aid expectations, supervision ratios and insurance are approved.
- Room, equipment, accessibility and offline recovery are actually tested.
- Child/guardian permissions, privacy notices, attendance procedures and safe storage are approved.
- Facilitator dry-run and full eight-week lesson packs meet the stated acceptance checklist.
- Only then publish real dates, prices, confirmed venue, registrations or partner names.