What this level is designed to teach
Youth Innovators is the proposed programme for 15–17 years, with 90–120 minutes guided sessions. Teaching priorities: Independent project planning, versioning, peer review. By the end, the learner should be able to present a project such as polished windows game; utility app; modular robot, and explain at least one problem they solved.
Eight-session progression and evidence
| Week | Theme | Age-appropriate deliverable |
|---|---|---|
| 1 | Imagine and start | Choose measurable real-user problem |
| 2 | Build the world/interface | Storyboard architecture and project milestones |
| 3 | Control and response | Design functions/states and safe inputs |
| 4 | Rules and objectives | Add test suite and permission boundaries |
| 5 | Feedback and accessibility | Review accessibility and security choices |
| 6 | Find and fix defects | Retain at least three tests, with failures and repairs |
| 7 | Prepare a version | Create versioned release pack and private credits |
| 8 | Private showcase | Five-minute demonstration and reflection |
Allowed tools and safety boundaries
Godot with optional GDScript, prototyping tools, version control concepts and supervised robotic state machines. No public child profiles or real emergency systems.
Finished project acceptance
- Runnability on the approved workshop device.
- An original child-made idea or improvement that the learner can explain.
- At least one recorded or explained test, including what was expected.
- One adjustment made because of feedback or a defect.
- Local safe project packaging and only opt-in guardian-approved private sharing.
Facilitator and guardian notes
Age is a default placement guide, not a test of worth or ability. The host and parent can choose accommodations, quiet presentation and slower pace. A workshop is not independent childcare, a credit-bearing qualification or a commercial data contribution. The original blueprint is a proposal: there are no confirmed dates, named registered students or verified screening outcomes to publish.
