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Boundary Tech Generation / ages 12–14

Level 3 — Junior Developers

A complete eight-session pathway for ages 12–14: projects, teaching steps, evidence, tools and child-safety boundaries.

Edition 2.0 · 23 October 2026 · Educational/public explanatory documentation · No public investment offering or approval claimed

What this level is designed to teach

Junior Developers is the proposed programme for 12–14 years, with 80–90 minutes guided sessions. Teaching priorities: Variables, tests, interfaces, sensor thresholds. By the end, the learner should be able to present a project such as exportable game; multi-screen app; sensor robot, and explain at least one problem they solved.

Eight-session progression and evidence

WeekThemeAge-appropriate deliverable
1Imagine and startCreate user story and design brief
2Build the world/interfaceBuild reusable interface and scene layout
3Control and responseUse variables/state or sensor logic
4Rules and objectivesWrite expected/actual test cases
5Feedback and accessibilityAdd alternatives for input and feedback
6Find and fix defectsRun repeatable tests and fix issue
7Prepare a versionExport on a compatible machine and document limits
8Private showcaseExplain a failed test and a fix

Allowed tools and safety boundaries

Scratch or Godot starter, MIT App Inventor prototyping and sensor kits after mentor preflight. No real personal or live location data.

Finished project acceptance

Facilitator and guardian notes

Age is a default placement guide, not a test of worth or ability. The host and parent can choose accommodations, quiet presentation and slower pace. A workshop is not independent childcare, a credit-bearing qualification or a commercial data contribution. The original blueprint is a proposal: there are no confirmed dates, named registered students or verified screening outcomes to publish.