What this level is designed to teach
Young Builders is the proposed programme for 9–11 years, with 65–75 minutes guided sessions. Teaching priorities: Events, loops, pair debugging, simple robot path. By the end, the learner should be able to present a project such as three-level game; quiz app; obstacle robot, and explain at least one problem they solved.
Eight-session progression and evidence
| Week | Theme | Age-appropriate deliverable |
|---|---|---|
| 1 | Imagine and start | Sketch level order and first player |
| 2 | Build the world/interface | Build three challenge scenes or home screens |
| 3 | Control and response | Add events/loops and player action |
| 4 | Rules and objectives | Add points/quiz conditions and success checks |
| 5 | Feedback and accessibility | Add instructions/contrast/accessibility |
| 6 | Find and fix defects | Partner playtest; record and fix one bug |
| 7 | Prepare a version | Save named version; check restart |
| 8 | Private showcase | Demonstrate game/app/robot in pairs |
Allowed tools and safety boundaries
Scratch desktop/managed Scratch; optional micro:bit MakeCode; simple adult-supervised low-voltage robot in pairs. No public social accounts.
Finished project acceptance
- Runnability on the approved workshop device.
- An original child-made idea or improvement that the learner can explain.
- At least one recorded or explained test, including what was expected.
- One adjustment made because of feedback or a defect.
- Local safe project packaging and only opt-in guardian-approved private sharing.
Facilitator and guardian notes
Age is a default placement guide, not a test of worth or ability. The host and parent can choose accommodations, quiet presentation and slower pace. A workshop is not independent childcare, a credit-bearing qualification or a commercial data contribution. The original blueprint is a proposal: there are no confirmed dates, named registered students or verified screening outcomes to publish.
