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Boundary Tech Generation / ages 9–11

Level 2 — Young Builders

A complete eight-session pathway for ages 9–11: projects, teaching steps, evidence, tools and child-safety boundaries.

Edition 2.0 · 23 October 2026 · Educational/public explanatory documentation · No public investment offering or approval claimed

What this level is designed to teach

Young Builders is the proposed programme for 9–11 years, with 65–75 minutes guided sessions. Teaching priorities: Events, loops, pair debugging, simple robot path. By the end, the learner should be able to present a project such as three-level game; quiz app; obstacle robot, and explain at least one problem they solved.

Eight-session progression and evidence

WeekThemeAge-appropriate deliverable
1Imagine and startSketch level order and first player
2Build the world/interfaceBuild three challenge scenes or home screens
3Control and responseAdd events/loops and player action
4Rules and objectivesAdd points/quiz conditions and success checks
5Feedback and accessibilityAdd instructions/contrast/accessibility
6Find and fix defectsPartner playtest; record and fix one bug
7Prepare a versionSave named version; check restart
8Private showcaseDemonstrate game/app/robot in pairs

Allowed tools and safety boundaries

Scratch desktop/managed Scratch; optional micro:bit MakeCode; simple adult-supervised low-voltage robot in pairs. No public social accounts.

Finished project acceptance

Facilitator and guardian notes

Age is a default placement guide, not a test of worth or ability. The host and parent can choose accommodations, quiet presentation and slower pace. A workshop is not independent childcare, a credit-bearing qualification or a commercial data contribution. The original blueprint is a proposal: there are no confirmed dates, named registered students or verified screening outcomes to publish.